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NPC Generator

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Advanced [show]


Drogo Graeme, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He has a long blonde beard with little hanging trinkets. He has brown eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Drogo took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Mason for hire.

Motivation: Wants his loneliness to end; and to be a miller again

Ideals: Gifted. Flaws: Greedy. Bonds: Rich, Job, Has a crush. Occupation: Mason

Voice: German accent

Attributes [hide]

Drogo Graeme, Male Human Paladin 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2100 sp.


Social Check DCs


Anselm Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered pastel stockings. He has a slight overbite and is overall scrawny. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of eastern immigrants he idolized his mother. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Ploughman.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Disciplined. Flaws: Impulsive. Bonds: Immigrant, Job, Family. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Anselm Ramsey, Male Human Cleric 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)14 (+2) 9 (-1)11 (+0)
Skills History +4, Insight +1
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Theodoric Sharps, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is unkempt and raggedy. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Ugly, Disease, Addict. Bonds: Poor. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Theodoric Sharps, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 8 (-1)16 (+3) 8 (-1)5 (-3)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Balimaar Deighton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a tight green one piece outfit complete with pants, hood, and a cape. He sports a long white beard, and similarly colored long hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Balimaar was born on a far southern forest where he grew up under the tutelage of his mother, an expert Sailor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Justice, Gifted. Flaws: Shy, Fearful. Bonds: Immigrant. Occupation: Sailor

Voice: Smoker's lung

Attributes [hide]

Balimaar Deighton, Male Human Commoner 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 9 (-1)16 (+3)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 31000 sp.


Social Check DCs


Kyle Stanton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He is unsatisfied with his job.

Bonds: Job, Adventurer, Poor. Occupation: Armorer

Voice: Pronounces difficult words wrong

Attributes [hide]

Kyle Stanton, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)13 (+1) 16 (+3)14 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Average lock. 1 Bullseye lantern.


Social Check DCs

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