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NPC Generator

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Advanced [show]


William Remington, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear white tank tops with tan pants, and a wedding ring on his left hand. His hair is blonde and very short. His eyes are amber and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He became a Barkeep soon after.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: In love, Job. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

William Remington, Male Human Rogue 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Moss agate (16 gp). Hematite (16 gp). Rose (80 gp). 1 Breastplate. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Trey Cooper, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He wears a colorful flower in his golden hair. His eyes, though not visible through his cowl, are brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Trey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Trey was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by orcs. Trey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a barkeep and was forced into it by his family

Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Family, Enemies. Occupation: Barkeep

Voice: Stutters

Attributes [hide]

Trey Cooper, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)17 (+3) 17 (+3)8 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 13
Languages Common, Goblin, Auran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Half-Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Roger Sutherland, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. He has styled his auburn hair well, parting it to the left. His violet eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: When he was but 5 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He got away from his former life and has fallen to alcoholism.

Motivation: He's in love; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed, Addict. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Roger Sutherland, Male Human Commoner 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)13 (+1) 12 (+1)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gilbert Halsey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears baggy white pantaloons and a black scarf. His red hair is smooth and relatively long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born on a small isolated farm. His parents enrolled him in a Commoner school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Joker, Gifted. Flaws: Antagonistic, Mundane. Bonds: Nature. Occupation: Seamstress

Voice: Low and grunting

Attributes [hide]

Gilbert Halsey, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Gilbert Kelsey, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears tight fitting clothing which further accentuates his frame. He is tall, broad shouldered and powerfully built. His chestnut hair is kept up in a ponytail inside a Stetson hat. He wears large thick round spectacles.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Regain custody of his son; and a strong sense of loyalty to human people

Flaws: Racist. Bonds: Attractive, Guardian, Nature, Adventurer, Family. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilbert Kelsey, Male Human Wizard 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 200 gp. Large well-done wool tapestry (400 gp). Finely wrought small gold bracelet (70 gp). Fire opal pendant on a fine gold chain (1100 gp).


Social Check DCs

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