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Advanced [show]


Gilbert Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a white suit. He keeps his long silver hair kept up in a rat tail. His eyes are green and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving He never wears the same outfit twice, unless he absolutely has to.

History: He served in the navy to pay for his family's outstanding loans. When Gilbert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Actor

Voice: pre-pubescent

Attributes [hide]

Gilbert Marleigh, Male Human Cleric 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)16 (+3) 13 (+1)10 (+0)
Skills Deception +3, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Druidic, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 100 gp.


Social Check DCs


Tim Marston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. He has a black handlebar mustache and slicked back black hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is skeptical of what others tell him and is slow to trust.

History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Immigrant, Adventurer. Occupation: Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Tim Marston, Male Human Cleric 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)10 (+0) 12 (+1)18 (+4)
Skills Deception +6, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 50 pp.


Social Check DCs


Everard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His hair is silver and very short. His blue eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Everard was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and doesn't want to be a performer and was forced into it by his family

Ideals: Joker. Flaws: Ugly, Sensitive. Bonds: Family, Nature. Occupation: Performer

Voice: Low rumbling, strings words together

Attributes [hide]

Everard Brownrigg, Male Human Monk 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Robert Harlow, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large white jacket. He has a penchant for wearing a ring with an oversized amber on his left hand. He has wavy black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Human culture. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his absent father; and to unite with his brother

Flaws: Racist, Fearful, Disease. Bonds: Rich, Adventurer, Family. Occupation: Doctor

Voice: Smoker's lung

Attributes [hide]

Robert Harlow, Male Human Bard 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)4 (-3) 10 (+0)14 (+2)
Skills Insight +3, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp.


Social Check DCs


Gerard Roscoe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is thinning but still full. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic, PTSD, Insane. Bonds: Job. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Gerard Roscoe, Male Human Bard 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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