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NPC Generator

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Advanced [show]


Clerebold Gentry, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. He keeps his white hair in a pixie cut. His brown eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Terse, Antagonistic. Bonds: Attractive, Mentor, Slave, Adventurer. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

Clerebold Gentry, Male Human Monk 9
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 8 (-1)15 (+2)
Skills History +5, Intimidation +5
Senses Passive Perception 9
Languages Common, Infernal, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 170 pp. Solid gold idol (700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold cup set with emeralds (4000 gp). 1 Minor magic item.


Social Check DCs


Norman Sutton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. He keeps his golden hair in a flapper bob. He has blue eyes.

Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Norman hails from a village terrorized by illithids. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. Days after completing his studies, news broke out that his hometown was attacked by illithids. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Fearful. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Norman Sutton, Male Human Monk 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Clinton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean red cloak covering his clean studded leather. He has styled his blonde hair well, parting it to the left. His violet eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Trym was born on a far western plains where he grew up under the tutelage of his father, an expert Carpenter. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Artistic. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Trym Clinton, Male Human Rogue 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +3

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Dustin Staurheim, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears a deerstalker hat to cover his moderate length auburn hair. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. Dustin was born on a far western island where he grew up under the tutelage of his mother, an expert Junk Dealer. He has worked as a Junk Dealer like his mother before him.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Junk Dealer

Voice: Soothing and warm

Attributes [hide]

Dustin Staurheim, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Superior lock. 1 Average lock. 1 Magnifying glass.


Social Check DCs


Godfrey Beckwith, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a black coat over a yellow low-cut shirt, and a feathered hat upon his head. His silver hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Shy, Impulsive, Mundane. Bonds: Attractive. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Godfrey Beckwith, Male Human Aristocrat 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Blue quartz (10 gp). Star rose quartz (60 gp). Brown-green garnet (100 gp).


Social Check DCs

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