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Advanced [show]


Robert Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of bows on his belt, each one with a aquamarine on the hilt. He has wavy silver hair. His eyes are likewise hazel.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 8 years old his parents immigrated from the south. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He became a Laborer soon after.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Shy. Bonds: Job, Immigrant, Enemies. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Robert Pinkerton, Male Human Adept 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 6 (-2)5 (-3) 12 (+1)14 (+2)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: Just what you see.


Social Check DCs


Kyle Tinley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. He wears his hair in dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He never wears the same outfit twice, unless he absolutely has to.

History: Kyle was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He then took over the family business and is one of the better Healer for hire.

Motivation: His relatives are trying to arrange a marriage; and expand his business

Ideals: Artistic. Bonds: Guardian, Family, Job. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Kyle Tinley, Male Human Rogue 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Stealth +1
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. Lapis lazuli (16 gp). Jasper (50 gp). 1 Minor magic item.


Social Check DCs


Godfrey Ryley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears black trousers with violet and blue striped suspenders. He wears various colorful collared shirts. He has a hunchback. His white hair is kept up in a ponytail inside a Stetson hat. He has several tiny amethyst earrings on each ear.

Personality: He can speak with the recently deceased. As long as the job gets done he does not care how it got done.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: Money/treasure; and his religion dominates his actions

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Scribe

Voice: Smooth and feminine

Attributes [hide]

Godfrey Ryley, Male Human Wizard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Coral (50 gp). Moss agate (7 gp). Amber (50 gp).


Social Check DCs


Henry Everly, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. His green eyes are passionate and lively.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has all his life been fascinated with dancing.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. During his travels, Henry and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Henry discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Henry fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Artistic. Flaws: Ugly, Disease, Depressed. Bonds: Adventurer. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Henry Everly, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)12 (+1) 14 (+2)16 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1700 sp. Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Tim Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He has a slight overbite and is overall scrawny. His brown hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes have a joyful gleam in them most of the time.

Personality: Tim wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and doesn't want to be a armorer and was forced into it by his family

Ideals: Disciplined, Gifted. Bonds: Mentor, Family. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

Tim Hadlee, Male Human Monk 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills Athletics +3, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs

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