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NPC Generator

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Advanced [show]


Frederick Paxton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. He sports a flattop hair cut. His gray eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south to a Actor, Frederick learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He ran away from his former home and has been making his living as a Actor for the past few years.

Motivation: Expand his business.

Flaws: Insane, Racist. Bonds: Attractive, Job, Immigrant. Occupation: Actor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Frederick Paxton, Male Human Aristocrat 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Thieves’ tools. 1 Healer’s kit. 1 Hourglass.


Social Check DCs


Theobald Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears violet trousers with blue and black striped suspenders. He wears various colorful collared shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is slicked back into a classic pompadour. He has several tiny ruby earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also hits on women, regardless of circumstances.

History: The child of eastern immigrants he idolized his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down.

Flaws: Mundane. Bonds: Rich, Has a crush, Immigrant, Nature. Occupation: Sage

Voice: Ums and uhs a lot

Attributes [hide]

Theobald Middleton, Male Human Rogue 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)9 (-1) 10 (+0)9 (-1)
Skills Performance +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 400 gp. Azurite (15 gp). Golden yellow topaz (800 gp).


Social Check DCs


Gerard Weston, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is heavily combed to the left. He has several tiny topaz earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.

History: He got into the Tanner business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted necromantic powers by his dying brother.

Motivation: Wants to open a new tavern; and human compassion

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Rich, Job. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Gerard Weston, Male Human Cleric 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 11 (+0)9 (-1)
Skills Deception +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Addington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a tan suit, green shirt, and tan tie. His black hair has been sun bleached extensively. His eyes are likewise brown.

Personality: Eccentric and domineering, Gomory will drive conversation. He is harsh and unforgiving.

History: When he was but 5 years old his parents immigrated from the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Family. Occupation: Armorer

Voice: Gruff and masculine

Attributes [hide]

Gomory Addington, Male Human Expert 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 16 (+3)10 (+0)
Skills Arcana +5, Athletics +6
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +6

Possessions: 800 gp.


Social Check DCs


Gerard Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. He has a red handlebar mustache and slicked back red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He has a small toy that he constantly fidgets with.

History: Gerard was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well.

Flaws: Insane, Shy, Addict. Bonds: Attractive, Family. Occupation: Spy

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Dryden, Male Human Expert 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 18 (+4)10 (+0) 11 (+0)6 (-2)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs

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