Charles Stanton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears just a grey suit. His red hair is thinning but still full. His amber eyes are slightly larger than normal.
Personality: Charles is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: He is content; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Depressed, Mundane. Bonds: Military. Occupation: Fortune-teller
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 100 gp. Hematite (11 gp). 1 Breastplate.
Dustin Astley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his chestnut hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was a soldier and died while he was still young. Dustin was left his mother's suit of armor and trained in its use and care. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: To be a Hunter again; and wants to open a new tavern
Flaws: Ugly, PTSD. Bonds: Religious, Military, Job. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 36 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: 30000 cp. Black opal (600 gp). Emerald (600 gp).
Bertram Branson, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His black hair is greasy and uncared for. His ears are large.
Personality: He speaks before he thinks and is too direct. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better trade route.
Motivation: Wants to work out more often; and meet up once more with his childhood friend
Ideals: Athletic, Philantrophist. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Sculptor
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp. Deep blue spinel (200 gp). Brown-green garnet (150 gp). Malachite (15 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Home, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a tan coat. His skin is also unnaturally pale. His white hair is cut short. He has a dull look in his green eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a forest tribe. He moved from fad to fad and when he turned 15 he discovered music. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Miner
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 6000 sp. 1 Minor magic item.
Alex Dryden, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear pastel pants and tee shirts. His skin is fair and his fingers are delicate and long. His chestnut hair is braided into rings. His eyes are hazel and he is always smoking a pipe.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is harsh and unforgiving.
History: His mother raised him in a mountain cabin. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Alex and his spouse have recently divorced.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Justice. Flaws: Antagonistic, Racist. Bonds: Nature, Family. Occupation: Sellsword
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. Red garnet (160 gp). 1 Masterwork Thieves’ tools. 1 Healer’s kit. 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!
