Peter Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, violet, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has wavy red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of gnolls once and for all.
History: Peter hails from a village terrorized by gnolls. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Peter began to lead the lost caravan. He became a Body Guard soon after.
Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Enemies, Job, Religious. Occupation: Body Guard
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Wesley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown coat over a violet low-cut shirt, and a deerstalker hat upon his head. His moppish brown hair is in a traditional bowl cut. His eyes are a pleasant blue.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Theodoric was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult.
Flaws: Antagonistic. Bonds: Poor, Family, Job, Nature. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 600 gp. Jet (120 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item.
Aldous Brixton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a brown feathered hat and brown clothes. His white hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the east his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has achieved small success as a Armorer.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Logical. Bonds: Job, Poor, Adventurer. Occupation: Armorer
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Simon Tindall, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he very much looks the part of a Mercenary. He has blonde hair. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Simon hails from a village terrorized by illithids. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: He is currently in port desperately looking for someone to get him out; and a deep hatred of illithids
Bonds: Job, Has a crush, Enemies, Adventurer, Slave. Occupation: Mercenary
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 19000 cp. Red garnet (100 gp). Chrysoberyl (100 gp). Jet (100 gp).
Rolf Marley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a fancy tan suit. He has styled his blonde hair well, parting it to the left. He has several tiny topaz earrings on each ear.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His father raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Butcher and was forced into it by his family.
Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Nature, Family. Occupation: Butcher
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 69 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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