Guy Beckwith, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a tight fitting white shirt and pants. His golden hair has been sun bleached extensively. His blue eyes have a joyful gleam in them most of the time.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done he does not care how it got done.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by giants. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and many giants want him driven away
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Tanner
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 79 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 18 (+4) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Giant
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 1000 gp. Obsidian (12 gp). Violet garnet (1400 gp). Golden yellow topaz (1400 gp). Chrysoprase (40 gp). Aquamarine (1400 gp). Carnelian (40 gp). Jet (70 gp).
Adelard Shelley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. He wears his auburn hair down. He has several tiny opal earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.
History: Adelard hails from a village terrorized by drow. His first spouse was a Bather, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To get a good night's sleep; and wants to raise his children well
Ideals: Impeccable. Flaws: Insomniac. Bonds: Rich, Enemies, Family. Occupation: Knight
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp.
Anselm Marlee, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a grey cloak and cross-gartered tan stockings. His whole body is exceptionally muscular. He wears his red hair up. His hazel eyes lackadaisically let the world flow into them.
Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the east was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Gifted. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Detective
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 8 (-1) | 6 (-2) | 18 (+4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Infernal, Goblin
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
Lance Redfield, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy golden hair. His eyes, though not visible through his cowl, are hazel.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Passionate, Philantrophist, Persistence. Bonds: Attractive, Rich. Occupation: Carter
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 24 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 11 (+0) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +6
Possessions: 10000 cp.
Gerard Lester, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has wavy white hair. His amber eyes dart from person to person.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is afraid of women and trembles around them
History: He was born in the north. A few years later when the south was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud
Flaws: Shy, Insane. Bonds: Job, Immigrant, Enemies. Occupation: Cook
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 300 gp.
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