Gerald Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a violet small hat and violet clothes, and carries bows. He has styled his auburn hair well, parting it to the right. His eyes are a pleasant green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He has been a successful dealer in antiques buying low and selling high.
Motivation: He doesn't get along with people that don't share his tastes; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Entrepeneur, Impeccable. Flaws: Insomniac. Bonds: Religious, Military. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 52 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
Possessions: 200 gp.
Hugh Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He keeps his long white hair kept up in a rat tail. He has a dull look in his violet eyes.
Personality: He snorts whenever he laughs or is feeling confident. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born in the north. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent father; and marry his sister to traveling adventurers
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Healer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 6 (-2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold and topaz bottle stopper cork (400 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). 1 Minor magic item.
Balimaar Southey, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His tied-back hair is brown. This gray eyed easterner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Servant business.
History: When he was but 4 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often.
Ideals: Athletic, Persistence. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Servant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Wymar Badger, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is generally well dressed albeit a few years behind the times. He has wavy golden hair. His eyes are hazel and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of eastern immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Ideals: Entrepeneur. Flaws: Emotional. Bonds: Attractive, Family, Immigrant. Occupation: Butcher
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Aquan, Dwarven, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Violet garnet (1600 gp). Azurite (14 gp). Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item.
Ralf Blankley, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His whole body is exceptionally muscular. He keeps his brown hair in a flapper bob. His amber eyes are passionate and lively.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He pushes his goals aggressively. He is also a coward if confronted.
History: From birth he was tutored by a cruel and relentless mentor. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Flaws: Ugly, Fearful. Bonds: Immigrant, Mentor. Occupation: Armorer
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Ignan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
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