Trey Fidget, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has shaved his head bald. His eyes are brown and he is always smoking a pipe.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He plays an instrument quite well.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to open a new tavern; and wants to work out more often
Ideals: Athletic, Fighting, Artistic, Gifted, Entrepeneur. Bonds: Job. Occupation: Map Maker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp. Alexandrite (900 gp).
Lance Wakefield, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears bulky white painted plate armor. He keeps his white hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: Lance wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of brigands once and for all.
History: He got into the Beggar business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He became a Beggar soon after.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Disciplined. Bonds: Enemies, Job, Adventurer. Occupation: Beggar
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp. 3 Antitoxin. 1 Everburning torch.
Adelard Snowdon, Male Human [Permalink]
Personal [hide]
Description: This man wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving Adelard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: When he was but 8 years old his parents immigrated from the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister; and wants to raise his children well
Ideals: Joker. Bonds: Rich, Family, Immigrant. Occupation: Cartwright
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Everard Darby, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His golden hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He exudes charisma. He is a tour de force of persuasion. He is harsh and unforgiving.
History: He got into the Laborer business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to open a new tavern; and he is greedy
Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Laborer
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 800 gp. Jasper (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Patrick Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and he is compelled to act according to his religious beliefs
Ideals: Optimist, Logical, Entrepeneur. Bonds: Family, Religious. Occupation: Dilettante
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 6 (-2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 300 gp. Rock crystal (30 gp). Hematite (15 gp). Jasper (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!