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NPC Generator

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Advanced [show]


Peter Bentley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown shirt with thin tan vertical stripes and white pants. He keeps his long brown hair kept up in a rat tail. His blue eyes peer out from beneath his deerstalker brown hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Masseuse arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.

Motivation: He wants revenge against giants; and to be a dyer again

Ideals: Entrepeneur. Bonds: Job, Rich, Enemies. Occupation: Masseuse

Voice: Pronounces O like U

Attributes [hide]

Peter Bentley, Male Human Adept 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Theobald Conway, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a lot of dark rich colors, with gold accents. His hair is white and curly. His eyes are green.

Personality: Overbrimming with self-confidence, Theobald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Bricklayer.

Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Job, Poor. Occupation: Bricklayer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theobald Conway, Male Human Commoner 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 8 (-1)16 (+3) 9 (-1)13 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan, Druidic, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Jocelyn Abram, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tattered old clothes. His white hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of western immigrants he idolized his father. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away

Flaws: Ugly, Shy. Bonds: Immigrant, Job, Enemies. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Jocelyn Abram, Male Human Aristocrat 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Aquan, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 60000 cp. 1 Everburning torch. 1 Everburning torch. 3 Alchemist’s fire. 7 Acid flasks.


Social Check DCs


Drogo Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. He keeps his brown hair in a flapper bob. He has violet eyes.

Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.

History: He was born several months after his mother was called into army service. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.

Motivation: He loathes his own lifestyle; and retire the richest man in the north

Ideals: Gifted, Entrepeneur. Flaws: Shy, Depressed. Bonds: Attractive, Military. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Drogo Barney, Male Human Warrior 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)12 (+1) 10 (+0)8 (-1)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Gerald Perry, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is white and curly. This green eyed northerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Disease. Bonds: Poor, Adventurer, Religious. Occupation: Sellsword

Voice: pre-pubescent

Attributes [hide]

Gerald Perry, Male Human Druid 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)16 (+3) 13 (+1)10 (+0)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Druidic, Sylvan, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp.


Social Check DCs

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