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Advanced [show]


Shane Barton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple red line shooting up and back down. His black hair has been sun bleached extensively. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now mingles about in high society.

Motivation: He is greedy; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Sage

Voice: Deep voice with rolling R's

Attributes [hide]

Shane Barton, Male Human Bard 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)15 (+2) 7 (-2)13 (+1)
Skills Perception +0, Religion +4
Senses Passive Perception 14
Languages Common, Celestial, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 gp. 1 Hourglass. 1 Disguise kit. 1 Backpack. 1 Superior lock.


Social Check DCs


Clerebold Graeme, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He keeps his long chestnut hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a great chef.

History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Athletic, Passionate, Gifted. Bonds: Adventurer, Rich. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Clerebold Graeme, Male Human Rogue 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 11 (+0)8 (-1)
Skills Religion +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Kimberley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His red hair, when down, is lengthy. His blue unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Ploughman. Animals are drawn to him, and he is able to talk to them.

History: William was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was an apprentice working in his mother's forge. He became a Ploughman soon after.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Ploughman

Voice: Soft and melodious

Attributes [hide]

William Kimberley, Male Human Adept 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills Arcana +4, Deception +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Brown-green garnet (90 gp). Violet garnet (1200 gp). 1 Minor magic item.


Social Check DCs


Balimaar Myerscough, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man wears a well pressed and immaculate suit (or dress). His white hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He is untrained/undisciplined, which makes him dangerous.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic. Flaws: Ugly, Insane, Impulsive. Bonds: Family. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Balimaar Myerscough, Male Human Wizard 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 34000 sp. 2 Thunderstones. 1 Everburning torch. 1 Antitoxin. 2 Thunderstones.


Social Check DCs


Wymar Alston, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Farmer. His auburn hair is smooth and relatively long. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He never wears the same outfit twice, unless he absolutely has to.

History: He was born into a rich family. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins; and someone believes him a fraud

Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Farmer

Voice: Italian accent

Attributes [hide]

Wymar Alston, Male Human Aristocrat 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)18 (+4) 8 (-1)12 (+1)
Skills Arcana +7, Athletics +5
Senses Passive Perception 9
Languages Common, Gnoll, Draconic, Terran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (1500 gp).


Social Check DCs

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