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NPC Generator

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Advanced [show]


Theodoric Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a colorful flower in his silver hair. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He is a logical person and will generally grow upset if things defy logic and science.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Insane. Bonds: Poor, Attractive, Nature. Occupation: Farmer

Voice: High pitched, excited

Attributes [hide]

Theodoric Tindall, Male Human Barbarian 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)15 (+2) 13 (+1)17 (+3)
Skills Athletics +6, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Don Snowdon, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars, and is pretty ugly. He has styled his chestnut hair well, parting it to the right. He has gleaming, smiling blue eyes.

Personality: Eccentric and domineering, Don will drive conversation. He uses divination through singing.

History: He was born at the edge of vast island. His necromantic abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Nature, Family. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Don Snowdon, Male Human Paladin 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills History +3, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Sardonyx (20 gp). Golden yellow topaz (800 gp). Moonstone (20 gp). Aquamarine (800 gp).


Social Check DCs


Justin Heiser, Male Human [Permalink]

Personal [hide]

Description: An older man who wears bulky white painted plate armor, he is not a threatening figure. His golden hair is greasy and uncared for. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school to support his sick father, and resented it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels kind of lost in life; and doesn't want to be a shipwright and was forced into it by his family

Ideals: Logical. Flaws: Ugly, Depressed, Insane. Bonds: Family. Occupation: Shipwright

Voice: Aggressive tone

Attributes [hide]

Justin Heiser, Male Human Cleric 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs


Trym Sharps, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears just a brown suit. His silver hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person to random spaces in the air.

Personality: This man loves painting and to teach people painting more than just about anything. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion; and wants to have a good time and be beloved

Ideals: Artistic, Optimist. Flaws: Racist. Bonds: Nature, Immigrant. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

Trym Sharps, Male Human Druid 9
Medium (5'0") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 18 (+4)10 (+0)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Undercommon, Gnome
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15644321000

Possessions: 80 pp. Obsidian (10 gp). Red-brown spinel (160 gp). Deep blue spinel (400 gp). Deep blue spinel (400 gp).


Social Check DCs


Hunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is still thick. His hazel eyes dart from person to person.

Personality: Hunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. Hunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Entrepeneur, Athletic, Impeccable, Fighting. Bonds: Nature. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hunter Staurheim, Male Human Bard 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)11 (+0) 8 (-1)12 (+1)
Skills Deception +4, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Silver comb with moonstones (800 gp). Large well-done wool tapestry (400 gp). Solid gold idol (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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