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NPC Generator

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Advanced [show]


Trym Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of hand crossbows on his belt, each one with a jet on the hilt. His white hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Artistic. Flaws: Terse. Bonds: Adventurer, Immigrant. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Trym Kimberly, Male Human Wizard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)12 (+1) 6 (-2)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 43000 sp.


Social Check DCs


Charles Kendal, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He is generally shirtless and showing off his tattooed chest. He has wavy auburn hair. He has a dull look in his green eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Charles's father didn't care for him much, and the feeling was mutual. He has worked as a Mortician like his father before him.

Motivation: Further expansion of business; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Job. Occupation: Mortician

Voice: Smoker's lung

Attributes [hide]

Charles Kendal, Male Human Adept 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 15 (+2)15 (+2) 8 (-1)14 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2700 sp.


Social Check DCs


Robert Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers pastel and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and silver. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Shy. Bonds: Immigrant, Religious, Mentor. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Robert Vance, Male Human Commoner 9
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 22 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 8 (-1)13 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Jeweled electrum ring (2000 gp).


Social Check DCs


Rolf Tatum, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. This gray eyed northerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He works hard and plays hard.

History: The child of northern immigrants he idolized his mother. His childhood dream was to be a Servant, but he was a colossal failure. He inherited the family business which he has now maintained for 15 years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Flaws: Hedonist. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Miner

Voice: Speaks in third person

Attributes [hide]

Rolf Tatum, Male Human Commoner 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)17 (+3) 13 (+1)14 (+2)
Skills Performance +5, Religion +6
Senses Passive Perception 11
Languages Common, Giant, Sylvan, Celestial
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Leighton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a green costume with the symbols of death on his torso. His tied-back hair is chestnut. His amber eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: He is currently in port desperately looking for someone to get him out; and expand his business

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Job, Slave. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Hugh Leighton, Male Human Sorcerer 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 600 gp.


Social Check DCs

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