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NPC Generator

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Advanced [show]


Theodoric Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fancy green suit. He has shaved his head bald. This brown eyed westerner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to make almost anything out of random pieces of junk.

History: Theodoric was born the youngest of three triplets. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: Marry his brother to traveling adventurers; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Fighting, Gifted. Bonds: Attractive, Family, Adventurer, Enemies. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Theodoric Copeland, Male Human Commoner 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Don Hadley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a pastel poncho over his likewise colored trousers and shirt. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: Eccentric and domineering, Don will drive conversation. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful wizard made him what he is. His father took him hunting and taught him how to get in the mind of other creatures. He was granted arcane powers by his dying sister.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has comitted a past crime that haunts him to this day

Ideals: Extrovert, Gifted. Bonds: Attractive, Mentor, Nature. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Don Hadley, Male Human Monk 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)14 (+2) 9 (-1)7 (-2)
Skills Religion +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Goblin, Auran
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Bertram Bradford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a island tribe. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west

Ideals: Fighting, Athletic, Optimist, Entrepeneur. Bonds: Attractive, Nature. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Bradford, Male Human Ranger 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 11 (+0)17 (+3) 17 (+3)16 (+3)
Skills Acrobatics +0, Animal Handling +6
Senses Passive Perception 13
Languages Common, Druidic, Terran, Halfling
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp. Coral (50 gp). Rhodochrosite (15 gp).


Social Check DCs


Hugh Ramsay, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, wearing black shirts, loose pants, and blazers most of the time, he is not a threatening figure. His hair is greying and his face has many wrinkles. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses divination through singing.

History: He was raised in a white middle class family as the only child. Like his mother and his brother before him, after school he went straight into learning to become a Fisher. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Addict, Mundane. Bonds: Attractive, Job. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Hugh Ramsay, Male Human Cleric 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)16 (+3) 10 (+0)14 (+2)
Skills Deception +5, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal, Dwarven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 300 gp. Blue quartz (13 gp). Alexandrite (300 gp). Pink pearl (110 gp). Violet garnet (300 gp). 1 Minor magic item.


Social Check DCs


Trym Wade, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. He carries a battered hammer and tarnished bastard sword as well. His auburn hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove his worth to the world; and to find somewhere to settle down

Ideals: Fighting, Logical. Flaws: Impulsive, Mundane. Bonds: Military, Religious. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Wade, Male Human Warrior 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 16000 cp.


Social Check DCs

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