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NPC Generator

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Advanced [show]


Nicholas Eastoft, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in yellow turtlenecks beneath a black coat with blue slacks. He is bald on top and has large chestnut tufts of hair around his ears. His eyes, though not visible through his cowl, are green.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born on a small isolated farm. Cursed with unlife at a very young age, Nicholas has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Artistic. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Nicholas Eastoft, Male Human Wizard 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 9 (-1)16 (+3)
Skills Deception +6
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 400 gp.


Social Check DCs


Thomas Thorpe, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. His chestnut hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: Thomas was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Money/treasure; and expand his business

Ideals: Gifted. Bonds: Rich, Religious, Job, Attractive. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Thomas Thorpe, Male Human Paladin 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 11 (+0)9 (-1)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs


Theobald Watson, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing a long, tan, dusty cloak. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. He has several tiny amethyst earrings on each ear.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is used to getting what he wants. In part because he is a meticulous planner.

History: Theobald lived on a farm with his father, near the main road leading to a nearby town. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Theobald's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Wants to open a new tavern.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Slave, Rich, Family, Job. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theobald Watson, Male Human Rogue 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Aquan
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Lewis Watson, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Nature. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

Lewis Watson, Male Human Bard 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 15 (+2)15 (+2)
Skills Deception +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp.


Social Check DCs


John Coombs, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his hair in dreadlocks. His eyes are amber and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: He was born in a small island village. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Ideals: Justice. Flaws: Sensitive. Bonds: Rich, Nature, Slave. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

John Coombs, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)9 (-1) 17 (+3)9 (-1)
Skills Perception +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 900 sp. Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). An abacus with copper, silver and gold markers (150 gp). 1 Chain shirt. 1 Chain shirt.


Social Check DCs

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