Guy Hallewell, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this southern man wears a well pressed and immaculate suit (or dress). His hair is silver and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: A deeply religious man he believes everything happens for a reason. He has all his life been fascinated with singing.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Ideals: Athletic, Artistic. Bonds: Religious, Nature, Rich. Occupation: Stylist
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp.
Shane Wellington, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also has developed a complete distrust of the Sculptor profession.
History: Shane was born the youngest of three triplets. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 9 years.
Motivation: To unite with his sister.
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Fisher
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Jade (40 gp). 1 Masterwork Common Ranged Weapon.
Lewis Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat, and carries warhammers. He wears his white hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.
History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Lewis and his spouse have recently divorced.
Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Antagonistic, Ugly. Occupation: Weaver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. 1 Masterwork Thieves’ tools.
Arnold Marston, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a robe, a symbol of the four houses of cards around his neck, and a spear on his belt. He is tall, broad shouldered and powerfully built. His silver hair is lengthy and is close to two feet long. His green eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is lazy, self-centered, vain, and jealous.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by illithids. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Selfish, Mundane. Bonds: Enemies, Slave. Occupation: Shepherd
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 10000 cp.
Rolf Dumph, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He sports tan clothing, slightly heavier than average wear. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He receives visions of the future at random moments
History: The child of western immigrants he idolized his mother. His psionic abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy
Ideals: Justice, Gifted. Flaws: Greedy. Bonds: Immigrant, Rich. Occupation: Sculptor
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
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