Trym Riley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses divination through singing.
History: When he was but 4 years old his parents immigrated from the east. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Ugly, Shy, Depressed. Bonds: Immigrant. Occupation: Soapmaker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 40 pp. Lapis lazuli (16 gp).
Ralf Kirby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a red handlebar mustache and slicked back red hair. He wears round tiny glasses practically rammed into his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Knight business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends; and sabotage a competitor
Flaws: Fearful. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Knight
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Druidic, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Wymar Norton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has auburn hair. His brown eyes peer out from beneath his Stetson brown hat.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of northern immigrants he idolized his father. His martial abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To find somewhere to settle down; and he's attracted to the pc
Ideals: Justice, Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Glassblower
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 90 pp.
Trym Nibley, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. He has a auburn handlebar mustache and slicked back auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the west, certain he would find work there.
Motivation: He has money and likes to spend it; and he wants revenge against goblins
Ideals: Optimist. Flaws: Addict. Bonds: Rich, Immigrant, Mentor. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: Just what you see.
Miles Thorpe, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. His hair is long and red with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: Stoic and calm, he prefers to meditate than take action. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His father raised him in a mountain cabin. He dropped out of school before completing his studies. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: He would like to get married and retire; and he has a crush on the local jeweler
Ideals: Disciplined, Logical. Bonds: Nature, Adventurer, Has a crush. Occupation: Barber
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
