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NPC Generator

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Advanced [show]


Anselm Barney, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black costume with the symbols of strength on his torso. His tied-back hair is chestnut. He has blue eyes and a black hat with a blue feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with poetry.

History: Anselm was raised in a hard working conservative environment. After coming to the age of reason, Anselm took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Job, Family. Occupation: Unemployed

Voice: Sounds elderly

Attributes [hide]

Anselm Barney, Male Human Adept 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 9 (-1)5 (-3) 8 (-1)12 (+1)
Skills Acrobatics +0, Religion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Disguise kit. 1 Climber’s kit.


Social Check DCs


Lewis Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears bulky green painted plate armor. His hair is short and brown. His green eyes dart from person to person.

Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He also hits on men, regardless of circumstances.

History: The child of northern immigrants he idolized his father. Lewis was born on a far northern plains where he grew up under the tutelage of his father, an expert Mortician. He now owns his own business.

Motivation: He is unsatisfied with his job; and he is currently in port desperately looking for someone to get him out

Bonds: Attractive, Job, Has a crush, Immigrant, Slave. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Lewis Gladstone, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. Onyx (50 gp).


Social Check DCs


Bertram Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He carries with him a set of whips on his belt, each one with a jet on the hilt. He has a long white beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.

History: Bertram was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Fighting, Persistence, Gifted. Bonds: Family. Occupation: Guard

Voice: Speaks in third person

Attributes [hide]

Bertram Stanley, Male Human Cleric 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)16 (+3) 17 (+3)15 (+2)
Skills Insight +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 100 gp. Coral (160 gp). 1 Minor magic item.


Social Check DCs


Frederick Westbrook, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze, and his gloved hand is found clutching a greataxe. His hair, while still mostly brown, has prominent grey streaks. His half smiles and brown eyes are beguiling and draw you in.

Personality: Stoic and calm, he prefers to meditate than take action. Frederick is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Disciplined. Bonds: Rich, Attractive, Family, Immigrant. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frederick Westbrook, Male Human Warlock 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)8 (-1) 7 (-2)13 (+1)
Skills Performance +4, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs


Gerald Gentry, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in a clean yellow cloak covering his clean studded leather. He is an epitome of beauty. He wears his silver hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born the only child of a wealthy merchant. His mother was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants revenge against illithids

Ideals: Entrepeneur, Persistence. Bonds: Attractive, Enemies, Religious. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Gerald Gentry, Male Human Sorcerer 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 600 gp. 1 Spyglass. 1 Simple lock. 1 Silver holy symbol. 1 Climber’s kit.


Social Check DCs

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