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NPC Generator

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Advanced [show]


Hunter Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. He has golden hair. His eyes are gray and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now spends his time doing works of charity.

Motivation: To reunite with his absent father; and doesn't want to be a dilettante and was forced into it by his family

Ideals: Joker, Philantrophist. Bonds: Attractive, Religious, Family. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Hunter Tewksbury, Male Human Wizard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


William Adley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his axe always slung over his shoulder. He is portly but not overly obese. His long silver hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He has all his life been fascinated with poetry.

History: Born in the west to a Sage, William learned a great deal about his mother's area of expertise. In his 15th year, his parents were killed by a illithids raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Sage for hire.

Motivation: Many illithids want him driven away.

Ideals: Disciplined, Artistic. Bonds: Attractive, Job, Enemies. Occupation: Sage

Voice: Strong lisp

Attributes [hide]

William Adley, Male Human Druid 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)17 (+3) 10 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Goblin, Infernal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Silver chalice with lapis lazuli gems (170 gp). Silver comb with moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Bertram Sydney, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean blue cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His tied-back hair is golden. His blue unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the south. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now mingles about in high society.

Motivation: He is greedy; and a deep hatred of illithids

Ideals: Pacifist, Professionalism. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Seamstress

Voice: Italian accent

Attributes [hide]

Bertram Sydney, Male Human Bard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ernest Ogden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tattered old clothes. His hair is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born in the north to a Mayor, Ernest learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He struck the Mayor job and began his own company from there.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a mayor and was forced into it by his family

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Mayor

Voice: Irish accent

Attributes [hide]

Ernest Ogden, Male Human Barbarian 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 33 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 5 (-3)11 (+0) 13 (+1)13 (+1)
Skills Deception +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Anthony Clinton, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow costume with the symbols of death on his torso. He is muscular with a powerful set of arms. His long auburn hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich western family. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and wants to open a new tavern

Ideals: Joker, Athletic. Flaws: Depressed. Bonds: Rich, Job. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Anthony Clinton, Male Human Rogue 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)13 (+1) 8 (-1)8 (-1)
Skills Insight +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Chrysoprase (20 gp). Sardonyx (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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