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NPC Generator

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Advanced [show]


Gerard Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a longsword on his belt. He carries a battered crossbow and tarnished longsword as well. His hair, while still mostly chestnut, has prominent grey streaks. He has several tiny sapphire earrings on each ear.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He enjoys reading and quiet.

History: Gerard was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has achieved small success as a Miller.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and expand his business

Ideals: Fighting, Logical. Bonds: Rich, Attractive, Job. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Gerard Wellington, Male Human Fighter 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 120 pp.


Social Check DCs


Balimaar Alston, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a simple red robe with black stripes complete with hood. He has moderate length blonde hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.

History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Hunter, but he was a colossal failure. He has been saving his money to try and buy his sister's freedom.

Motivation: He is unsatisfied with his job; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Addict, Shy. Bonds: Family, Job. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Balimaar Alston, Male Human Bard 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 18 (+4)17 (+3)
Skills Deception +6, Investigation +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 60000 cp.


Social Check DCs


Patrick Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He is portly but not overly obese. His red hair is heavily combed to the right. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Energy wise he seems alert and responsive.

History: The child of eastern immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Barkeep.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Professionalism, Athletic. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Patrick Trowbridge, Male Human Warrior 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)18 (+4) 11 (+0)11 (+0)
Skills Athletics +4, Investigation +6
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Abyssal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +6

Possessions: 34000 sp.


Social Check DCs


Gerard Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a blue wide-brimmed hat and blue clothes. His white hair is unkempt and raggedy. His thin eyebrows rest above his beady gray eyes.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the south his family was never financially stable. After coming to the age of reason, Gerard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Athletic, Extrovert, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Baker

Voice: Scandinavian accent

Attributes [hide]

Gerard Sharps, Male Human Aristocrat 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2800 sp. Red spinel (140 gp). Black star sapphire (900 gp).


Social Check DCs


Wymar Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a large grey jacket. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Tanner business at a young age. Over the years he perfected his riding and shooting skills. He struck the Tanner job and began his own company from there.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Athletic, Optimist, Justice. Bonds: Job, Nature, Adventurer. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Wymar Kimberley, Male Human Druid 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1200 gp. Golden yellow topaz (500 gp).


Social Check DCs

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