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Chad Rutland, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Mayor does, he is not a threatening figure. His white hair has been sun bleached extensively. His eyes, though not visible through his cowl, are brown.

Personality: He snorts whenever he laughs or is feeling confident. He does not trust anyone and sleeps with one eye open.

History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a Mayor soon after.

Motivation: His spouse's relatives view him with great suspicion; and he wants nothing more than to rejoin the army

Flaws: Insomniac. Bonds: Job, Poor, Family, Military. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Chad Rutland, Male Human Druid 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 12000 cp. Jade (160 gp). Moss agate (4 gp). Deep green spinel (160 gp). 1 Average lock. 1 Bullseye lantern.


Social Check DCs


Lance Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue tunic with black highlights, and long red pants that bunch up around his shoes. With bright auburn hair and a scraggly beard. His eyes are brown and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Lance studied abroad. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Gifted. Bonds: Immigrant, Nature, Enemies, Adventurer. Occupation: Doctor

Voice: High pitched and raspy

Attributes [hide]

Lance Dalton, Male Human Adept 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. Eye agate (6 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Patrick Kirby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with top hat. His black hair is drawn into a tight pony tail with a skull scrunchie. He has a tattooed face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 6 years old his parents immigrated from the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Ugly. Bonds: Rich, Immigrant, Enemies, Job. Occupation: Painter

Voice: Slurs words

Attributes [hide]

Patrick Kirby, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Henry Rutland, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears pastel leather gloves, a pastel jacket, and tight pants. He has a red handlebar mustache and slicked back red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful necromancer made him what he is. Through the years after Henry was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Henry's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to prove his worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Attractive, Mentor. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Henry Rutland, Male Human Rogue 9
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 44 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4

Possessions: 90 pp. Hematite (13 gp). Blue star sapphire (1400 gp). Eye agate (13 gp). Alexandrite (700 gp). Carnelian (70 gp).


Social Check DCs


Roland Everly, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a brown shirt with thin red vertical stripes and blue pants. His clothes are grease stained in places. His blonde hair is kept up in a ponytail inside a deerstalker hat. He has gleaming, smiling blue eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Roland is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Roland was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. His first spouse was a Actor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and marry his sister to traveling adventurers

Flaws: Sensitive. Bonds: Poor, Immigrant, Family, Adventurer. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Roland Everly, Male Human Barbarian 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 39 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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