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NPC Generator

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Advanced [show]


Gerald Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a violet tunic with yellow highlights, and long red pants that bunch up around his shoes. He has styled his chestnut hair well, parting it to the left. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the east. Gerald was born on a far eastern forest where he grew up under the tutelage of his father, an expert Sculptor. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Wants his loneliness to end; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Religious, Immigrant, Has a crush. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Beckwith, Male Human Aristocrat 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)14 (+2) 12 (+1)15 (+2)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Ralf Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit, and he perpetually has his scythe ready. He has a small bristly mustache and wavy black hair. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a slaver, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Attractive, Mentor, Adventurer. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ralf Shelley, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Performance +2, Survival +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs


Bertram Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large blue jacket. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Bertram will drive conversation. He does not trust anyone and sleeps with one eye open.

History: Bertram hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has never given up on his writing dream.

Motivation: Many drow want him driven away.

Ideals: Extrovert, Artistic. Flaws: Ugly, Insomniac. Bonds: Enemies. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Bertram Spaulding, Male Human Rogue 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)17 (+3) 17 (+3)9 (-1)
Skills Medicine +5, Nature +5
Senses Passive Perception 13
Languages Common, Goblin, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Henry Ashton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. With bright auburn hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: Henry is depressed about a lot of things. He tends to be a nihilist. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he loathes his own lifestyle

Flaws: Ugly, Depressed, Impulsive, Disease, Antagonistic. Occupation: Detective

Voice: Whispers

Attributes [hide]

Henry Ashton, Male Human Bard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs


Nicholas Shipley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is dressed in a clean grey cloak covering his clean studded leather. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great joy in being the best Merchant in town.

History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. He has achieved small success as a Merchant.

Motivation: Someone believes him a fraud; and a need for knowledge about a nearby landmark

Ideals: Athletic. Bonds: Job, Mentor, Adventurer, Enemies. Occupation: Merchant

Voice: German accent

Attributes [hide]

Nicholas Shipley, Male Human Commoner 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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