Gerald Yorke, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears baggy tan pantaloons and a violet scarf. He has a silver handlebar mustache and slicked back silver hair. He wears round tiny glasses practically rammed into his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in a small plains village. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and wants to work out more often
Ideals: Athletic, Philantrophist, Gifted. Flaws: Depressed. Bonds: Nature. Occupation: Cartwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Orc
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Solomon Copeland, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. His chestnut hair is styled in orderly dreadlocks. His green eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Solomon was born in the south. At a young age he loved to build and create. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Solomon's homeland. Solomon decided to take the middle way and become a bodyguard. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Persistence, Fighting. Bonds: Attractive, Poor, Immigrant. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 63 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp. Black star sapphire (700 gp). Deep blue spinel (1600 gp).
Miles Hampton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and he perpetually has his kukri ready. His hair is short and golden. His face is covered beneath a completely black helmet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against illithids
Ideals: Fighting, Joker. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Priest
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 6000 cp.
Roland Morley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, black shirt, and grey tie. He carries with him a set of sais, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair is cut short. He has hazel eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.
History: The child of western immigrants he idolized his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Optimist, Professionalism, Athletic. Bonds: Immigrant. Occupation: Locksmith
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 6 (-2) | 11 (+0) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +1 / 2d8-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Fire opal (800 gp). Citrine (50 gp). Rose (50 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Bradley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With a patchy chestnut beard and wild chestnut hair. He tend to wears goggles to shield his eyes.
Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered
History: He was born the only child of a wealthy merchant. He worked as a nervous Bellfounder and found it very stressful. He now mingles about in high society.
Motivation: Retire the richest man in the south; and wants to open a new tavern
Ideals: Impeccable, Logical, Entrepeneur. Bonds: Rich, Job. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Druidic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 300 gp. Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Gold music box (1000 gp).
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