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Advanced [show]


Drogo Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered shortspear and tarnished ceremonial dagger as well. His deerstalker hat is riddled with cuts and holes. His eyes are a pleasant violet.

Personality: While he acts the brute, he is far gentler than he would appear. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. After coming to the age of reason, Drogo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Entrepeneur, Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Drogo Alton, Male Human Druid 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)13 (+1) 18 (+4)7 (-2)
Skills Deception +0, Investigation +3
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Bernard Mori, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears professional attire. His hair is greying and his face has many wrinkles. His eyes are likewise gray. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Bernard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Blacksmith, who enjoyed hunting, Bernard was taken on many hunting expeditions. Cursed with a spirit at a very young age, Bernard has worked very hard to control his curse. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Military, Nature. Occupation: Detective

Voice: Stutters

Attributes [hide]

Bernard Mori, Male Human Sorcerer 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Nature +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 4000 sp.


Social Check DCs


Anselm Heiser, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His white hair is cut jaggedly and amateurishly. His eyes are hazel.

Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.

History: The child of northern immigrants he idolized his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Addict. Bonds: Immigrant, Nature, Adventurer, Enemies. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

Anselm Heiser, Male Human Fighter 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 42 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)9 (-1) 13 (+1)13 (+1)
Skills Deception +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Guy Vance, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His hair is golden and curly. He has gray eyes.

Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Guy's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Vance, Male Human Commoner 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Arcana +5, Performance +3
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Brandon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears silk and lounges about seductively, and his gloved hand is found clutching a pickaxe. His black hair is slicked back into a classic pompadour. His blue eyes peer out from beneath his top tan hat.

Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with a lost civilization.

History: Alexandre was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Disease, Fearful. Bonds: Attractive, Adventurer. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Alexandre Brandon, Male Human Druid 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 15 (+2)9 (-1)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: Just what you see.


Social Check DCs

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