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Advanced [show]


Tim Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a green poncho over his likewise colored trousers and shirt. His silver hair is smooth and relatively long. This brown eyed southerner is not easily forgotten.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Tim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A powerful necromancer made him what he is. In his 12th year, his parents were killed by a goblins raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.

Motivation: Money/treasure; and marry his sister to traveling adventurers

Bonds: Attractive, Family, Mentor, Enemies, Rich. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Tim Thorpe, Male Human Commoner 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Tourmaline (40 gp). Carnelian (80 gp).


Social Check DCs


Anselm Alton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is typically in his Ruler uniform. His skin is also unnaturally pale. With bright red hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He plays an instrument quite well.

History: Anselm was born in the west. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Ruler.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Job, Rich. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Anselm Alton, Male Human Wizard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)11 (+0) 16 (+3)17 (+3)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Lapis lazuli (14 gp).


Social Check DCs


Anselm Tindall, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears yellow trousers with red and grey striped suspenders. He wears various colorful collared shirts. His silver hair and beard is wavy and long. His eyes are gray.

Personality: He is irascible and easily irritated. He uses divination through singing.

History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Military, Immigrant. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Anselm Tindall, Male Human Aristocrat 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 18 (+4)8 (-1)
Skills Animal Handling +6, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Bertram Wallace, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses like a well dressed Engraver does. He wears his golden hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born in the east. He was an apprentice working in his father's forge. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls; and a deep hatred of gnolls

Flaws: Greedy. Bonds: Job, Attractive, Enemies, Immigrant. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Bertram Wallace, Male Human Wizard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 40 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 18 (+4)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 1000 gp. Silver chalice with lapis lazuli gems (90 gp). Silver comb with moonstones (600 gp). Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Kitchur, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a robe, a symbol of strength around his neck, and a shortbow on his belt. His left hand appears badly burned and disfigured. His wide-brimmed hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of illithids once and for all.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Hugh Kitchur, Male Human Druid 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)16 (+3) 13 (+1)11 (+0)
Skills Athletics +3, History +5
Senses Passive Perception 11
Languages Common, Goblin, Terran, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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