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Advanced [show]


Dustin Home, Male Human [Permalink]

Personal [hide]

Description: A 6'2" western man, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He wears his golden hair up in a very large beehive style do. He has several tiny jet earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He would rather hide behind his crafts than deal with other people.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Rich, Military. Occupation: Barrister

Voice: growls and snarls, animalistic

Attributes [hide]

Dustin Home, Male Human Wizard 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)11 (+0) 5 (-3)13 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 400 gp. 2 Holy water. 2 Smokesticks.


Social Check DCs


Theobald Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of ceremonial daggers on his belt, each one with a jet on the hilt. He keeps his long silver hair kept up in a rat tail. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Theobald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Fighting, Philantrophist. Bonds: Family, Poor. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

Theobald Copeland, Male Human Expert 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 11 (+0)17 (+3)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp. Deep green spinel (80 gp). Chrysoprase (40 gp). Aquamarine (200 gp).


Social Check DCs


Tim Ansley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. His head has been shaved. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a xeno-phobe, disliking non-Humans.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends.

Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Tim Ansley, Male Human Rogue 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)12 (+1) 14 (+2)10 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 60 pp.


Social Check DCs


Percival Abram, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries a battered shield and tarnished nunchaku as well. His white hair is kept up in a ponytail inside a feathered hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Percival hails from a village terrorized by goblins. When Percival reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Enemies, Military. Occupation: Butcher

Voice: Dutch accent

Attributes [hide]

Percival Abram, Male Human Rogue 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 7 (-2)8 (-1)
Skills Sleight of Hand +3, Survival +0
Senses Passive Perception 8
Languages Common, Undercommon, Abyssal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Alexandre Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. He carries with him a set of shortspears, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is long and blonde with streaks of red, and is pulled back with small pastel clips. His beard is red, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.

History: When he was but 6 years old his parents immigrated from the west. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Alexandre Coombs, Male Human Rogue 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)16 (+3) 11 (+0)7 (-2)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Auran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 30000 cp.


Social Check DCs

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