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Advanced [show]


Randal Blakeley, Male Human [Permalink]

Personal [hide]

Description: A 5'7" western man, he wears brown painted combat armor at almost all times. His chestnut hair and beard is wavy and long. His half smiles and green eyes are beguiling and draw you in.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Randal lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and regain custody of his daughter

Flaws: Shy. Bonds: Attractive, Slave, Family. Occupation: Mortician

Voice: Speaks like tongue is numb

Attributes [hide]

Randal Blakeley, Male Human Druid 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Just what you see.


Social Check DCs


William Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in blue turtlenecks beneath a red coat with black slacks. His hair is cut close to his head. His ears are large.

Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Performer, who enjoyed hunting, William was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he feels threatened by others

Flaws: Ugly, Insane, Fearful. Bonds: Nature, Rich. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

William Hadley, Male Human Warrior 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 11 (+0)14 (+2) 7 (-2)13 (+1)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Celestial, Sylvan
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Blue sapphire (1200 gp). Violet garnet (1500 gp). Violet garnet (1500 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Paxton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting blue shirt and pants. He wears his red hair up. His eyes are green and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Sold as a small child to a brothel owner, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He struck the Marshal job and began his own company from there.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Bonds: Enemies, Mentor, Job, Family. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Gomory Paxton, Male Human Sorcerer 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs


Adelard Burton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. His red hair is styled in orderly dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Adelard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He is the product a well kept family trust fund and as such has never really known need. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants revenge against giants.

Ideals: Impeccable. Flaws: Addict, Antagonistic. Bonds: Rich, Enemies. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Adelard Burton, Male Human Rogue 9
Medium (5'2") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 68 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)17 (+3) 12 (+1)12 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4

Possessions: 1000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Large well-done wool tapestry (100 gp). Cloth of gold vestments (40 gp). Golden circlet with four aquamarines (4000 gp).


Social Check DCs


Anselm Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His parents moved while he was still in utero so he is the first generation to be born here. Anselm was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Farmer. He now spends his time doing works of charity.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Athletic, Philantrophist. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Farmer

Voice: Posh accent

Attributes [hide]

Anselm Van Es, Male Human Adept 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 sp.


Social Check DCs

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