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NPC Generator

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Advanced [show]


Justin Brady, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tan shirt with thin yellow vertical stripes and white pants. His hair is silver and curly. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Fighting. Bonds: Adventurer, Mentor. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Justin Brady, Male Human Barbarian 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 47 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Animal Handling +3, Stealth +7
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 60000 cp.


Social Check DCs


Theodoric Yeardley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His left hand appears badly burned and disfigured. He has moderate length blonde hair. He has gleaming, smiling hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Emotional, Mundane, Disease. Bonds: Rich. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Theodoric Yeardley, Male Human Warrior 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 19 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)12 (+1) 10 (+0)11 (+0)
Skills Deception +3, Stealth +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: Silver ewer (70 gp). Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Kinsley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His brown hair is slicked back into a classic pompadour. His hazel eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He is lazy and tries to find solutions quickly.

History: Born to a Marshal, his mother struggled to pay the bills. His childhood dream was to be a Marshal, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Antagonistic, Lazy, Racist. Bonds: Poor, Job. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Anselm Kinsley, Male Human Wizard 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Athletics +3
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 200 gp. Malachite (4 gp). Onyx (70 gp). Blue quartz (4 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Thackeray, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He is typically in his Bellfounder uniform. His black hair is still thick. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He plays an instrument quite well.

History: Gomory was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Artistic. Flaws: Addict, Emotional. Bonds: Job, Attractive. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Gomory Thackeray, Male Human Wizard 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 10 (+0)6 (-2) 8 (-1)16 (+3)
Skills Arcana +0, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1500 sp.


Social Check DCs


Bertram Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright brown suits and hats. His white hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: This man loves music and to teach people music more than just about anything. He takes great joy in being the best Shepherd in town.

History: Bertram was raised in a hard working conservative environment. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bertram's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Shepherd.

Motivation: Many brigands want him driven away; and to be a bellfounder again

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

Bertram Marleigh, Male Human Commoner 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)6 (-2) 13 (+1)14 (+2)
Skills History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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