Percival Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly auburn, has prominent grey streaks. His blue eyes peer out from beneath his broad green hat.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.
History: Born in the north his family was never financially stable. His father was a soldier and died while he was still young. Percival was left his father's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 6 years.
Motivation: Further expansion of business; and wishes to resurrect an old love
Flaws: Antagonistic. Bonds: Poor, In love, Military, Job. Occupation: Baker
Voice: German accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Reynard Chatham, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is silver and very short. His eyes are brown and catlike.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born at the edge of vast island. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He is compelled to act according to his religious beliefs; and a need for knowledge about a nearby landmark
Bonds: Guardian, Has a crush, Adventurer, Nature, Religious. Occupation: Dilettante
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
Rolf Cornish, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: His tongue was cut out and he uses sign language. He is a great chef.
History: Gifted from a young age, Rolf studied abroad. In his 18th year, his parents were killed by a drow raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Attractive, Enemies, Family. Occupation: Engraver
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 7000 sp. Chalcedony (40 gp). Alexandrite (200 gp). Zircon (40 gp). Banded agate (4 gp).
Rolf Axton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He dresses well, wearing white shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a sword. His golden hair is thinning but still full. His eyes are likewise blue. His teeth are white and perfect.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Rolf hails from a village terrorized by gnolls. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Barkeep
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 40 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lewis Myerscough, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His brown hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He is overprotective of those who hire his services. He plays an instrument quite well.
History: The child of a Shipwright, who enjoyed hunting, Lewis was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To protect his home; and to clean up the streets
Ideals: Artistic, Persistence. Bonds: Attractive, Guardian, Nature. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 1000 sp. Azurite (16 gp). Onyx (40 gp).
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