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Advanced [show]


Aldous Mitchell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears green leather gloves, a green jacket, and tight pants, and his gloved hand is found clutching a falchion. He wears a broad hat to hide his balding. His blue eyes peer out from beneath his broad green hat.

Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Shy, Greedy. Bonds: Immigrant, Adventurer. Occupation: Brewer

Voice: Switch between two voices

Attributes [hide]

Aldous Mitchell, Male Human Commoner 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Athletics +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +7

Possessions: 500 gp.


Social Check DCs


Roland Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. He has a brown handlebar mustache and slicked back brown hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. After coming to the age of reason, Roland took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Adventurer, Guardian. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Roland Kinsley, Male Human Druid 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Diggory Wakefield, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is brown and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a white middle class family as the only child. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To be a Engraver again; and wants to open a new tavern

Flaws: Mundane. Bonds: Attractive, Enemies, Job. Occupation: Baker

Voice: Laughs frequently while speaking

Attributes [hide]

Diggory Wakefield, Male Human Wizard 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Persuasion +5, Religion +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: Just what you see.


Social Check DCs


Conrad Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: This man loves writing and to teach people writing more than just about anything. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Artistic, Philantrophist. Flaws: Insomniac, Insane, Disease. Bonds: Attractive. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Conrad Yeardley, Male Human Wizard 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 39 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 7000 sp. Tiger eye turquoise (10 gp). Chrysoberyl (70 gp). Aquamarine (400 gp). Smoky quartz (40 gp). Red-brown spinel (70 gp).


Social Check DCs


John Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His red hair has been sun bleached extensively. This gray eyed northerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Joker. Bonds: Attractive, Job, Religious, Enemies. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

John Bradly, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)9 (-1) 12 (+1)16 (+3)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 10 pp. Star rose quartz (60 gp). Red garnet (110 gp). Banded agate (10 gp). Azurite (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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