Henry Stanton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is chestnut and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Henry took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To end his boredom; and money/treasure
Ideals: Fighting, Gifted, Logical. Flaws: Mundane. Bonds: Rich. Occupation: Fortune-teller
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +4
Possessions: 400 gp.
Theodoric Walpole, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black tunic with white highlights, and long brown pants that bunch up around his shoes. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.
Personality: Always inclined to offer people food he seems plenty friendly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 3 years later his spouse died after the birth of his son. Heartbroken, Theodoric never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wants to have a good time and be beloved.
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Poor, In love, Religious. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Carnelian (60 gp). Golden yellow topaz (1500 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Westcott, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is styled in orderly dreadlocks. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Addict. Bonds: Rich, Adventurer, Immigrant. Occupation: Spy
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Orc, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 10000 cp. Coral (60 gp).
Jocelyn Riley, Male Human [Permalink]
Personal [hide]
Description: This northern man wears professional attire. His clothes are grease stained in places. He keeps his brown hair in a flapper bob. His eyes are green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Actor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tim Camden, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses like a well dressed Barkeep does. His brown hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in a small desert village. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Joker, Optimist. Bonds: Job, Nature, Adventurer. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Banded mail.
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