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Advanced [show]


Roland Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a broad hat to cover his moderate length white hair. He wears a mask on his face.

Personality: Eccentric and domineering, Roland will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Roland studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Mayor.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Gifted. Bonds: Military, Job. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Roland Blakeley, Male Human Aristocrat 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 700 gp. Malachite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Denholm, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Performer. His hair is cut close to his head. His eyes are brown and beady.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast mountains. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Joker, Logical, Impeccable. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Chad Denholm, Male Human Commoner 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 100 gp. Silver comb with moonstones (700 gp). Fire opal pendant on a fine gold chain (1100 gp). Old masterpiece painting (1100 gp).


Social Check DCs


Gerald Allerton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears suspenders and violet workpants. His shirt is blue, and he wears a heavy violet leather apron most of the time. His left leg appears badly burned and disfigured. His chestnut hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Shy, Disease. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Gerald Allerton, Male Human Ranger 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)17 (+3) 10 (+0)10 (+0)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Giant, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 24000 cp.


Social Check DCs


Roger Middleton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears many layers of old clothing at all times, and his gloved hand is found clutching a shortspear. He has styled his blonde hair well, parting it to the right. He has amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: He would like to get married and retire; and he has a crush on the local miner

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush, Nature. Occupation: Servant

Voice: Low and grunting

Attributes [hide]

Roger Middleton, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs


Heward Conway, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries a battered morningstar and tarnished halberd as well. His hair is cut close to his head. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered writing. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father

Ideals: Fighting, Artistic. Flaws: Antagonistic, Selfish, Disease. Bonds: Family. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Heward Conway, Male Human Wizard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)9 (-1) 15 (+2)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp.


Social Check DCs

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