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NPC Generator

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Advanced [show]


Ernest Wedgwood, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy violet pantaloons and a white scarf. His white hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful necromancer made him what he is. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A rival would like him out of the picture; and revenge

Ideals: Joker, Persistence. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Carter

Voice: Squeaky

Attributes [hide]

Ernest Wedgwood, Male Human Sorcerer 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)9 (-1) 7 (-2)6 (-2)
Skills Arcana +2, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Jasper (20 gp). Golden yellow topaz (400 gp). Aquamarine (400 gp). Aquamarine (400 gp).


Social Check DCs


Hugh Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. His white hair is cut short with large spiked bangs in the front. His eyes are likewise brown. His teeth are white and perfect.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Hugh was born the youngest of three triplets. Through the years after Hugh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Hugh's mother didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with his absent mother; and he's repulsed by the pc

Flaws: Disease, Antagonistic. Bonds: Poor, Attractive, Family, Has a crush. Occupation: Fisher

Voice: Low range voice

Attributes [hide]

Hugh Bentham, Male Human Paladin 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)12 (+1) 4 (-3)9 (-1)
Skills Acrobatics +2, Animal Handling -1
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp.


Social Check DCs


Trey Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with tan stripes complete with hood. He has shaved his head bald. His amber eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. He was an apprentice working in his father's forge. He struck the Apothecary job and began his own company from there.

Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Hedonist. Bonds: Adventurer, Job, Rich. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trey Winterbourne, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)9 (-1) 16 (+3)8 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Charles Conway, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with tan socks and a vest with buckled shoes. His head has been shaved. His violet unseeing eyes seem to look past you.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Engraver.

Motivation: Further expansion of business.

Flaws: Ugly, Disease. Bonds: Job, Family, Rich. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Charles Conway, Male Human Rogue 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 11 (+0)15 (+2)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 10
Languages Common, Aquan, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp. 1 Silk rope. 1 Simple lock. 1 Magnifying glass.


Social Check DCs


Don Gentry, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey shirt with thin blue vertical stripes and black pants. His silver hair is cut jaggedly and amateurishly. His ears are large.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gifted from a young age, Don studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Tanner job and began his own company from there.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult.

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Don Gentry, Male Human Sorcerer 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 40 pp. Blue star sapphire (400 gp). Amethyst (80 gp). Red garnet (80 gp). Alexandrite (600 gp).


Social Check DCs

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