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NPC Generator

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Advanced [show]


Frederick Halsey, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries a battered mace and tarnished scythe as well. He has white hair. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a great chef.

History: He got into the Mason business at a young age. A gifted student he started as a Assassin, but he got bored and became a Mason. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Impeccable, Gifted. Bonds: Job, Religious. Occupation: Mason

Voice: Scottish accent

Attributes [hide]

Frederick Halsey, Male Human Fighter 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)12 (+1) 15 (+2)14 (+2)
Skills Arcana +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 40000 cp. Moss agate (11 gp). Zircon (70 gp).


Social Check DCs


Ernest Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear ponchos typically of a light black in addition to tight pants. His brown hair is greasy and uncared for. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is skeptical of what others tell him and is slow to trust.

History: Born to a Unemployed, his father struggled to pay the bills. His childhood dream was to be a Unemployed, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Joker. Flaws: Ugly, Shy, Fearful. Bonds: Poor, Job. Occupation: Bookbinder

Voice: Uses lots of figures of speech

Attributes [hide]

Ernest Marleigh, Male Human Paladin 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2500 sp. Hematite (7 gp). Jet (120 gp).


Social Check DCs


Charles Moreno, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a faded coat and loose pants complete with small hat, and is pretty ugly. He has a long silver beard with little hanging trinkets. His green eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Ideals: Professionalism. Flaws: Ugly, Shy, Disease, Racist. Occupation: Servant

Voice: Cold and demanding tone

Attributes [hide]

Charles Moreno, Male Human Adept 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 8 (-1)9 (-1)
Skills Athletics +5, Insight +2
Senses Passive Perception 9
Languages Common, Celestial, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. Peridot (30 gp).


Social Check DCs


Henry Hallewell, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries a battered sai and tarnished spear as well. His black hair is lengthy. His eyes, though not visible through his cowl, are violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with his god.

History: He got into the Armorer business at a young age. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has set out to sabotage the competition.

Motivation: His religion dominates his actions.

Ideals: Fighting, Disciplined. Bonds: Religious, Job, Debt. Occupation: Armorer

Voice: Nasally tone

Attributes [hide]

Henry Hallewell, Male Human Cleric 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)16 (+3) 11 (+0)10 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Auran, Undercommon, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 700 sp.


Social Check DCs


Trym Kitchur, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His auburn hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with his god.

History: Gifted from a young age, Trym studied abroad. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Religious, Adventurer. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Trym Kitchur, Male Human Expert 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Insight +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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