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NPC Generator

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Advanced [show]


Roland Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: Roland is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Assassin business at a young age. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Assassin like his mother before him.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Roland Mitchell, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 18 (+4)12 (+1) 7 (-2)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 18000 cp.


Social Check DCs


Gerald Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. He keeps his brown hair in a flapper bob. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gerald was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Bonds: Family, Job, Adventurer. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Winterbourne, Male Human Cleric 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 64 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: Just what you see.


Social Check DCs


John Payton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a brown costume with the symbols of strength on his torso. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy red hair. His eyes are a pleasant green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Scribe profession.

History: He was born blind and as such lacked many opportunities for work. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. John's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Knight.

Motivation: He is currently in port desperately looking for someone to get him out; and to be a scribe again

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Slave, Job. Occupation: Knight

Voice: Smoker's lung

Attributes [hide]

John Payton, Male Human Fighter 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)14 (+2) 10 (+0)10 (+0)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp. Citrine (70 gp). Alexandrite (1400 gp). Moonstone (70 gp). Silver pearl (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Dumph, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue tunic with brown highlights, and long green pants that bunch up around his shoes. He has wavy brown hair. His ears are large.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge.

Ideals: Passionate. Flaws: Ugly. Bonds: Immigrant, Enemies, Religious, Rich. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Hunter Dumph, Male Human Expert 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anthony Kimberley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His brown hair is unkempt and raggedy. He has gleaming, smiling brown eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Sage business at a young age. His childhood dream was to be a Tailor, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Flaws: Ugly, Depressed. Bonds: Poor, Military, Job. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Anthony Kimberley, Male Human Sorcerer 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)9 (-1) 14 (+2)10 (+0)
Skills Athletics +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Pink pearl (160 gp).


Social Check DCs

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