William Harrington, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a black and red robe with the hood down. He is bald on top and has large auburn tufts of hair around his ears. His fierce green eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Sold as a small child to a slaver, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 55 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 30 pp.
Dustin Weld, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tan armored body suit, with a simple red line shooting up and back down. He is tall, broad shouldered and powerfully built. With a patchy golden beard and wild golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily eccentric. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Interpreter mother left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Fearful, Disease, Insomniac. Occupation: Spy
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp.
Trym Blakely, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His white hair is cut short with large spiked bangs in the front. He has hazel eyes and a yellow hat with a brown feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Slave Trader and found it very stressful. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and to be a actor again
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Slave Trader
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Silver holy symbol. 1 Simple lock.
Arnold Bentley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears baggy pastel pantaloons and a tan scarf. His chestnut hair is matted, messy, and big. He has gray eyes and a pastel hat with a tan feather.
Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the east. His psionic abilities were realized during a raid on his village. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Slave Trader
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 56 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
Possessions: 1100 gp. Fiery yellow corundum (600 gp). Bloodstone (60 gp). Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adam Trollope, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His golden hair is braided into rings. His violet eyes have a joyful gleam in them most of the time.
Personality: He never swears and excessively uses polite adverbs when speaking. When he's not drinking or sleeping the drinks off, he's doing painting.
History: The child of southern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the south, certain he would find work there.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Artistic, Entrepeneur. Bonds: Immigrant. Occupation: Adventurer
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Minor magic item.
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