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Advanced [show]


Chad Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a small hat to hide his balding. He has green eyes and a pastel hat with a brown feather.

Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.

History: Born in the north to a Ruler, Chad learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Ruler.

Motivation: He wants to meet his childhood hero; and to be a performer again

Ideals: Fighting, Athletic. Bonds: Job, Adventurer, Nature. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Chad Eastoft, Male Human Barbarian 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 80 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)17 (+3) 15 (+2)12 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Druidic, Undercommon, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Aquamarine (200 gp). Deep blue spinel (200 gp). Hematite (5 gp). Coral (80 gp). 1 Minor magic item.


Social Check DCs


Diggory Asheton, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man prefers to wear flannel. With bright chestnut hair and a scraggly beard. His amber eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a soldier and died while he was still young. Diggory was left his father's suit of armor and trained in its use and care. He left for the north, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Gifted. Bonds: Immigrant, Military. Occupation: Sellsword

Voice: Soft and mumbly

Attributes [hide]

Diggory Asheton, Male Human Aristocrat 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 16 (+3)18 (+4)
Skills Arcana +4, Intimidation +7
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Gold dragon comb with red garnet eye (1700 gp). Cloth of gold vestments (30 gp). Fire opal pendant on a fine gold chain (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Ryland, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries pickaxes. He has shaved his head bald. His gray unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Opinionated, Philantrophist. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Fortune-teller

Voice: Switch between two voices

Attributes [hide]

Henry Ryland, Male Human Aristocrat 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 17 (+3)13 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp. Brown-green garnet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Westcott, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His long white hair reaches down to his waist. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Selfish, Disease. Bonds: Adventurer. Occupation: Banker

Voice: Raspy

Attributes [hide]

Bertram Westcott, Male Human Aristocrat 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Investigation +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 12000 sp. Embroidered and bejeweled glove (2000 gp). An abacus with copper, silver and gold markers (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item.


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tattered old clothes. His blonde hair is lengthy. He has several tiny sapphire earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. He is a great chef.

History: He was born in a small mountains village. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Priest

Voice: Shortens vowels

Attributes [hide]

Charles Gracey, Male Human Druid 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 11 (+0)4 (-3) 13 (+1)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 300 gp. Pink pearl (100 gp). Brown-green garnet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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