Gilbert Badger, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man has a large tan mantle and cape that has been intricately interwoven into his green robe. He wears a deerstalker hat to hide his balding. His eyes are a pleasant blue.
Personality: He exudes charisma. He is a tour de force of persuasion. He works hard and plays hard.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Doesn't want to be a Barber and was forced into it by his family; and wants to raise his children well
Flaws: Hedonist, Secretive. Bonds: Attractive, Military, Family. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 28 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Brixton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. He keeps his long brown hair kept up in a rat tail. His eyes are likewise green.
Personality: He exudes charisma. He is a tour de force of persuasion. Animals are drawn to him, and he is able to talk to them.
History: Born in the north to a Barrister, Gomory learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Barrister has made it difficult for him to sleep.
Motivation: To be a Sailor again; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Barrister
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 42000 sp. 1 Minor magic item.
Drogo Dryden, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His auburn hair is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Further he is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Drogo took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Shy, Addict. Bonds: Attractive, Religious, Nature. Occupation: Beggar
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 70 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Tim Addington, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple brown robe with tan stripes complete with hood. He keeps his red hair in a pixie cut. His eyes are violet and catlike.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Tim was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Passionate. Flaws: Ugly. Bonds: Enemies, Family, Nature. Occupation: Soapmaker
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Godfrey Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, blue, dusty cloak. His black hair is kept up in a ponytail inside a feathered hat. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 15th year, his parents were killed by a brigands raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better kind of golem.
Motivation: A deep hatred of brigands; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Enemies, Adventurer. Occupation: Bellfounder
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 7 (-2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2900 sp. 1 Masterwork Uncommon Weapon.
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