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Advanced [show]


Gomory Kitchur, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. He keeps his golden hair in a flapper bob. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he is compelled to act according to his religious beliefs

Flaws: Shy. Bonds: Religious, Military, Adventurer. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Gomory Kitchur, Male Human Wizard 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 30000 cp. Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Breeden, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He likes to wear grey tank tops with green pants. He has a hunchback. He has a very tight haircut. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 3 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alexandre took refuge in the large cave and found the beat up pickaxe and armor he uses now. He struck the Carpenter job and began his own company from there.

Motivation: To be a Marshal again.

Flaws: Ugly. Bonds: Job, Religious, Immigrant, Nature. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Alexandre Breeden, Male Human Warrior 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gunter Rayden, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy brown suit. His silver hair, when down, is lengthy. He has blue eyes and a brown hat with a black feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.

History: He was born in the east, but his parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gunter's homeland. Gunter decided to take the middle way and become a bodyguard. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Attractive, Immigrant, Family. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Gunter Rayden, Male Human Monk 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 11 (+0)6 (-2)
Skills Persuasion +0, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theodoric Harper, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his white hair. His eyes are hazel and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Theodoric was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Religious. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Theodoric Harper, Male Human Rogue 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)12 (+1) 10 (+0)16 (+3)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Lewis Bentham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a black suit, grey shirt, and tan tie. His white hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Adventurer, Family. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Lewis Bentham, Male Human Barbarian 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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