Adam Wheatley, Male Human [Permalink]
Personal [hide]
Description: A 5'9" southern man, he likes to wear ponchos typically of a light black in addition to tight pants. His tied-back hair is brown. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gifted from a young age, Adam studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Joker, Gifted. Flaws: Insane, Antagonistic. Bonds: Adventurer, Family. Occupation: Miner
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 800 gp. Freshwater pearl (9 gp). Fiery yellow corundum (900 gp).
Percival Stratford, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a yellow collared shirt and red pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly auburn, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.
History: Percival was born in the south. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Athletic, Extrovert, Persistence. Flaws: Addict. Bonds: Family. Occupation: Bowyer
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 9 (-1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
Possessions: 2000 sp.
Hugh Hale, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a sai. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is obsessed with finding treasure.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up sai and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Artistic. Flaws: Insane. Bonds: Rich, Adventurer, Nature. Occupation: Marshal
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Silver pearl (70 gp).
Trey Thorpe, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is well dressed, constantly wearing a black suit, tan shirt, and red tie. His black hair is kept up in a ponytail inside a feathered hat. His gray unseeing eyes seem to look past you.
Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and to be a gardener again
Ideals: Fighting. Flaws: Disease, Ugly. Bonds: Job. Occupation: Sculptor
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. Moss agate (4 gp). Amethyst (80 gp).
Bertram Sutherland, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is physically well-built. His silver hair is drawn into a tight pony tail with a skull scrunchie. His eyes, though not visible through his cowl, are brown.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is used to getting what he wants. In part because he is a meticulous planner.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his brother before him, after school he went straight into learning to become a Carter. He ran away from his former home and has been making his living as a Carter for the past few years.
Motivation: Expand his business; and sabotage a competitor
Ideals: Professionalism. Flaws: Greedy. Bonds: Attractive, Military, Job. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 19 (+4) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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