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NPC Generator

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Advanced [show]


Lance Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a pastel collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His moppish chestnut hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.

History: Gifted from a young age, Lance studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Weaver

Voice: American accent

Attributes [hide]

Lance Marlowe, Male Human Cleric 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 800 gp. Deep blue spinel (1200 gp). Alexandrite (1200 gp). Red-brown spinel (70 gp). Sard (40 gp). 1 Minor magic item.


Social Check DCs


Godfrey Hadley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Detective does, and he perpetually has his crossbow ready. His golden hair is matted, messy, and big. His gray eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Detective business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He then took over the family business and is one of the better Detective for hire.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Family. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Godfrey Hadley, Male Human Warrior 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 12 (+1)17 (+3)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Crowbar.


Social Check DCs


Justin Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of magic on his torso. He carries with him a set of sais, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His long golden hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: Justin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Extrovert, Gifted. Bonds: Nature, Job. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Justin Melancon, Male Human Commoner 9
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 26 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Theodoric Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt with thin brown vertical stripes and blue pants, and carries sickles. He has silver hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Philantrophist. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Theodoric Kimberley, Male Human Barbarian 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)17 (+3) 14 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Abyssal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Barton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy blue pantaloons and a green scarf. His golden hair is thinning but still full. His fierce green eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in sickle use. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Optimist, Logical. Bonds: In love, Poor. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Barton, Male Human Expert 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)11 (+0) 10 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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