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NPC Generator

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Advanced [show]


Chad Mori, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large brown mantle and cape that has been intricately interwoven into his black robe. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Herbalist for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Professionalism, Gifted, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Chad Mori, Male Human Warrior 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)6 (-2) 12 (+1)12 (+1)
Skills Acrobatics +1, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 26000 cp.


Social Check DCs


Arnold Quinton, Male Human [Permalink]

Personal [hide]

Description: A 5'5" eastern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair, when down, is lengthy. His eyes are gray and beady.

Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Arnold Quinton, Male Human Monk 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 6 (-2)13 (+1) 15 (+2)14 (+2)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 25000 sp. 1 Breastplate. 1 Breastplate.


Social Check DCs


Gilbert Graeme, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his right hand. His white hair is knotted and matted. His eyes are green and catlike.

Personality: He acts crazy and hedonistic. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. When Gilbert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Gilbert never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Hedonist. Bonds: In love, Military, Adventurer. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Gilbert Graeme, Male Human Cleric 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 7 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 7 (-2)14 (+2) 11 (+0)9 (-1)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 50 pp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). An abacus with copper, silver and gold markers (120 gp). Old masterpiece painting (500 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


Dustin Weld, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears dark leathers with embroidery. He has a hunchback. His golden hair is drawn into a tight pony tail with a card scrunchie. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. He dropped out of school before completing his studies. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Logical. Flaws: Ugly, Antagonistic, Selfish. Bonds: Adventurer. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Dustin Weld, Male Human Expert 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Thomas Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His head has been shaved. He has a tattooed face.

Personality: Thomas wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... As long as the job gets done he does not care how it got done.

History: Sold as a small child to a slaver, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Mentor, Immigrant. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Thomas Adley, Male Human Barbarian 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)13 (+1) 13 (+1)7 (-2)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 16000 cp.


Social Check DCs

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