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Advanced [show]


Randal Sharps, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears brown leather gloves, a brown jacket, and tight pants. His whole body is exceptionally muscular. His hair, while still mostly silver, has prominent grey streaks. His eyes are blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Randal never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To prove his worth to the world; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, In love. Occupation: Servant

Voice: Soft and melodious

Attributes [hide]

Randal Sharps, Male Human Aristocrat 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)8 (-1) 11 (+0)8 (-1)
Skills Investigation +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 50 pp. Rhodochrosite (16 gp). Red-brown spinel (80 gp). Silver pearl (80 gp). 2 Alchemist’s fire.


Social Check DCs


Manfred Stansfield, Male Human [Permalink]

Personal [hide]

Description: This eastern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. He wears a colorful flower in his chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the east, certain he would find work there.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Bricklayer

Voice: Loud with bravado

Attributes [hide]

Manfred Stansfield, Male Human Ranger 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 17 (+3)12 (+1)
Skills Investigation +3, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 2000 sp. Fire opal pendant on a fine gold chain (1200 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Solomon Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and carries rapiers. His moppish golden hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Solomon studied abroad. When Solomon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Gifted. Flaws: Depressed, Insane. Bonds: Military. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Solomon Walcott, Male Human Expert 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)15 (+2) 16 (+3)15 (+2)
Skills History +4, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gilbert Shelley, Male Human [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor, and carries longswords. He has done his best to style his auburn hair to look like a famous performer. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, Gilbert studied abroad. Over the years he perfected his riding and shooting skills. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Opinionated, Gifted. Bonds: Nature. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Gilbert Shelley, Male Human Aristocrat 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 9 (-1)7 (-2)
Skills Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Alex Gracey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tan coat over a red low-cut shirt, and a feathered hat upon his head. His golden hair is slicked back into a classic pompadour. His eyes are likewise gray.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army

Ideals: Optimist, Fighting, Entrepeneur. Bonds: Military, Has a crush. Occupation: Spy

Voice: Hollow voice

Attributes [hide]

Alex Gracey, Male Human Ranger 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1700 gp.


Social Check DCs

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