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Advanced [show]


Roland Winthrop, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man sports tan clothing, slightly heavier than average wear. His golden hair is matted, messy, and big. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he has money and likes to spend it

Flaws: Ugly, Forgetful. Bonds: Religious, Rich, Job. Occupation: Engraver

Voice: Spits and sputters

Attributes [hide]

Roland Winthrop, Male Human Wizard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1 Crowbar.


Social Check DCs


Hunter Nibley, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his chestnut hair in a flapper bob. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Antagonistic, Selfish. Bonds: Poor, Slave, Mentor. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Hunter Nibley, Male Human Warrior 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)8 (-1) 15 (+2)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Aldous Palomarez, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. His silver hair and beard is wavy and long. His green eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: Expand his business.

Flaws: Cynical, Disease. Bonds: Attractive, Job, Rich. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Aldous Palomarez, Male Human Warrior 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 40 pp. Obsidian (10 gp). Deep blue spinel (500 gp). Obsidian (10 gp). Tourmaline (160 gp). 1 Minor magic item.


Social Check DCs


Bernard Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of death on his torso. He has a moderate pudge and is not very fit. His moppish brown hair is in a traditional bowl cut. His gray eyes peer out from beneath his deerstalker black hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to loving parents in a slum to the east. He helped his father out around the business and became quite the natural. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Joker. Flaws: Impulsive, Insomniac. Bonds: Poor, Job. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Bernard Stanton, Male Human Monk 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)6 (-2) 13 (+1)16 (+3)
Skills Nature +1, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. Iolite (30 gp). Chrysoprase (30 gp).


Social Check DCs


Ernest Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his pickaxe. His red hair is singed and shortened. He has gleaming, smiling green eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Ernest hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls.

Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Enemies. Occupation: Performer

Voice: Speaks with a cold

Attributes [hide]

Ernest Dumph, Male Human Bard 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)9 (-1) 15 (+2)18 (+4)
Skills Acrobatics +7, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10 pp. 4 Alchemist’s fire. 1 Everburning torch. 6 Acid flasks. 4 Alchemist’s fire.


Social Check DCs

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