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NPC Generator

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Advanced [show]


Trey Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tattered old clothes. He wears his blonde hair down. His face is scarred and worn.

Personality: He is fixated on the number 1. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is untrained/undisciplined, which makes him dangerous.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against giants

Flaws: Ugly, Insane. Bonds: Family, Religious, Enemies. Occupation: Glassblower

Voice: Excited and jittery

Attributes [hide]

Trey Oakley, Male Human Druid 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 7 (-2)15 (+2)
Skills Deception +4, History +4
Senses Passive Perception 8
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Theodoric Addington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he very much looks the part of a Miller. His head has been shaved. His eyes are a pleasant green.

Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.

History: He was born the only child of a wealthy merchant. He worked as a nervous Miller and found it very stressful. He then took over the family business and is one of the better Miller for hire.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Theodoric Addington, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Diggory Preston, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. His brown eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. He also has developed a complete distrust of the Sculptor profession.

History: He was raised in a desert tribe. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Bonds: Attractive, Guardian, Job, Nature, Immigrant. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Diggory Preston, Male Human Wizard 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)10 (+0) 9 (-1)17 (+3)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 30000 cp.


Social Check DCs


Anselm Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His white hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is obsessed with his god.

History: Anselm was born with his father's beautiful face. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Bonds: Enemies, Religious, Attractive, Rich. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Blyth, Male Human Aristocrat 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)11 (+0) 17 (+3)10 (+0)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs


Wymar Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a tan and grey robe with the hood down. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to loving parents in a slum to the south. A gifted student he started as a Blacksmith, but he got bored and became a Jeweler. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Ideals: Philantrophist, Optimist. Bonds: Poor, Job, Adventurer. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Wymar Bentham, Male Human Aristocrat 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 170 pp. Onyx (40 gp). Azurite (16 gp). Golden yellow topaz (1600 gp). Azurite (16 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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