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NPC Generator

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Advanced [show]


Odo Brent, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy pastel suit. With bright auburn hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a forest tribe. He was taken from his home at a very young age. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Mercenary.

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Has a crush, Nature, Slave. Occupation: Bookbinder

Voice: Excited and jittery

Attributes [hide]

Odo Brent, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Trey Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his brown hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is mildly Human supremacist, though he does not identify as such. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trey took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He became a Knight soon after.

Motivation: To pay off his debts; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Nature, Job, Debt. Occupation: Knight

Voice: Dark and ominous

Attributes [hide]

Trey Ramsay, Male Human Ranger 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 16 (+3)12 (+1)
Skills History +5, Insight +6
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Miner uniform. His brown hair is unkempt and raggedy. His eyes are brown and catlike.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the south to a Miner, John learned a great deal about his father's area of expertise. He worked as a nervous Miner and found it very stressful. He now spends his time doing works of charity.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Miner

Voice: German accent

Attributes [hide]

John Beckwith, Male Human Ranger 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)15 (+2) 15 (+2)9 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


William Stanley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting clothing which further accentuates his frame. He sports a long silver beard, and similarly colored long hair. His eyes are amber and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: A powerful necromancer made him what he is. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Flaws: Shy. Bonds: Attractive, Mentor, Adventurer. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

William Stanley, Male Human Wizard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)10 (+0) 12 (+1)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Lewis Lindsay, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. His auburn hair is lengthy. His hazel unseeing eyes seem to look past you.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Lewis was born with his father's beautiful face. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many drow want him driven away; and a need for knowledge about a nearby landmark

Flaws: Disease. Bonds: Attractive, Enemies, Adventurer. Occupation: Apothecary

Voice: Creaky witch voice

Attributes [hide]

Lewis Lindsay, Male Human Expert 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 200 gp. Obsidian (13 gp). 1 Minor magic item.


Social Check DCs

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