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NPC Generator

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Advanced [show]


Alexandre Kensley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His brown hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is a font of random trivia from the lore and stories he has discovered

History: A powerful slaver made him what he is. He moved from fad to fad and when he turned 15 he discovered dancing. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Logical, Fighting. Bonds: Attractive, Mentor. Occupation: Mortician

Voice: Scratchy, weak

Attributes [hide]

Alexandre Kensley, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)7 (-2) 14 (+2)12 (+1)
Skills Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Tanglefoot bags. 1 Tanglefoot bags. 3 Alchemist’s fire.


Social Check DCs


Godfrey Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. He is portly but not overly obese. He has silver hair. His violet unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He pushes his goals aggressively. He is also a coward if confronted.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Military, Nature. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Godfrey Kimberley, Male Human Bard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)9 (-1) 9 (-1)10 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 cp.


Social Check DCs


Alexandre Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt with thin tan vertical stripes and brown pants. He has silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Alexandre's father didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Attractive, Family. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

Alexandre Beckwith, Male Human Warlock 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)16 (+3) 13 (+1)16 (+3)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 40 pp.


Social Check DCs


Everard Sutherland, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Logical. Flaws: Ugly, Disease, Antagonistic. Bonds: Adventurer. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Everard Sutherland, Male Human Warlock 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)10 (+0) 15 (+2)15 (+2)
Skills Athletics +2, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gomory Compton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears red painted combat armor at almost all times. His long white hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He has set out to sabotage the competition.

Motivation: Further expansion of business; and to reunite with his absent father

Ideals: Athletic, Logical. Bonds: Job, Family. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Gomory Compton, Male Human Expert 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 4000 sp. Tiger eye turquoise (5 gp). Onyx (30 gp). Star rose quartz (30 gp). Carnelian (30 gp).


Social Check DCs

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