Hugh Quinton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with wide-brimmed hat. He has no hair. His eyes are hazel and he is always smoking a pipe.
Personality: Prone to second guessing himself, he comes off as nervous. He has a habit of throwing himself into exceedingly dangerous situations.
History: Hugh hails from a village terrorized by dire rats. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and wants to raise his children well
Flaws: Ugly, Shy, Impulsive. Bonds: Enemies, Family. Occupation: Herbalist
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Bertram Hayes, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His white hair is singed and shortened. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Military, Rich. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
Possessions: 800 gp. Rhodochrosite (10 gp). Moss agate (10 gp). Coral (70 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item.
Lance Hale, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his silver hair. He wears a mask on his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small plains village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.
Motivation: He uses money and sex appeal to get what he needs; and sabotage a competitor
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Attractive, Nature, Job. Occupation: Roofer
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
Manfred Harlow, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright brown suits and hats. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Manfred will drive conversation. He works hard and plays hard.
History: Gifted from a young age, Manfred studied abroad. His necromantic abilities were realized during a raid on his village. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Someone believes him a fraud; and to clean up the streets
Ideals: Athletic, Extrovert, Gifted. Flaws: Hedonist. Bonds: Guardian, Enemies. Occupation: Gardener
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Red spinel (80 gp). Alexandrite (800 gp). Violet garnet (800 gp). 1 Silver holy symbol. 1 Disguise kit. 1 Masterwork Musical instrument. 1 Silver holy symbol.
Norman Adley, Male Human [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a violet scarf. He is physically well-built. His hair is greying and his face has many wrinkles. His amber eyes are slightly larger than normal.
Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the south to a Marshal, Norman learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He then took over the family business and is one of the better Marshal for hire.
Motivation: To be a Slave Trader again.
Ideals: Opinionated. Flaws: Fearful. Bonds: Job, Immigrant. Occupation: Marshal
Voice: Low range voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Just what you see.
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